Overview
Foundry Battle is a server-vs-server event held every two weeks. Alliances fight to control buildings on the map, earning points for the first capture and for every minute they hold a building. It lasts 60 minutes. Note: troops do not die in this event — they are fully healed after the battle.
Attendance matters: the opponent is matched to roughly equal strength, so only register members who will actually play.
Registration
- 30 fighters + 10 substitutes (subs can enter 3 minutes after the start).
- Join the alliance before registration ends and do not leave it until registration closes, or your registration is lost.
Requirements
- Furnace level 16+.
- Recommended: plenty of Advanced Teleporters (10+); save Healing Speedups and use them only for Foundry.
To enter the battlefield
- No troops out scouting, gathering, attacking, in a garrison, etc.
- No wounded troops.
- No active reinforcements.
Battle phases
- Phase 1 (0–15 min): Prototype Sites (×2), Repair Facilities (×4), Boiler Room, Transit Station.
- Phase 2 (15–30 min): Imperial Foundry, Munitions Warehouse, Mercenary Camp.
- Phase 3 (30–60 min): Weapon Workshops — spawn at random spots on the map.
Building points
Control time to capture a building is about 2 minutes (1 minute with the Boiler Room buff).
| Building | First capture | Per minute |
|---|---|---|
| Imperial Foundry | 9,000 | 1,800 |
| Prototype Sites (×2) | 6,000 | 1,200 |
| Repair Facilities (×4) | 3,000 | 600 |
| Boiler Room | 1,200 | 240 |
| Transit Station | 1,200 | 240 |
| Munitions Warehouse | 1,200 | 240 |
| Mercenary Camp | 1,200 | 240 |
PvP points: defense — 40 points per 10,000 power defeated; offense — 80 points per 10,000.
Buildings & buffs
- Imperial Foundry — the most points. Send your strongest players here; capture it with rallies.
- Prototype Sites — second most points.
- Repair Facilities — one in each map corner; they repair the Foundry equipment.
Boiler Room — building control time −50% (capture in 1 min instead of 2).
Transit Station — Advanced Teleporter cooldown −50%.
Munitions Warehouse — +15% troop damage and −15% damage taken.
Mercenary Camp — up to 4 escalating attack squads against enemy buildings (lower enemy attack and defense).
Quick tips
- You get one free Advanced Teleporter at the start; after using it there is a cooldown. Do not teleport without need.
- Leaving the battlefield triggers a 12-minute cooldown; during it your troops are fully healed.
- Activate pet buffs (march capacity, attack/lethality, defense/health, march speed) and city buffs.
- Bring 10+ Advanced Teleporters and use the free march-speed boosts.
- On point overflow, 50% goes to the alliance and 50% to your personal temporary points.
Tactics
- Burn down weaker players.
- Capture buildings.
- After capturing, quickly collect the scattered shells — this is very important!
- Do not leave buildings undefended.
- Send reinforcements to neighboring buildings.
Attacking
- Attack players weaker than you right after they move their best heroes out of the city.
- Attack with rallies and tag nearby people in chat.
Defending
When you are attacked:
- Bring your best heroes back into the city.
- Against a much stronger attacker, move all troops out of the city.
- Use a teleport.
- If a teammate is being attacked, send reinforcements.